Virtual Reality in science and geography via Google Expeditions
Issue 265 | Page 20 | Published Sep 2016
The year 2016 is when Virtual Reality has finally become a mainstream product, with major investment by some of the leading developers in the IT and smartphone sector (e.g. HTC, Samsung, Sony). Whilst the Virtual Reality (VR) devices being launched this year are usually associated with gaming and entertainment, their potential in education is also being explored.
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